Yet another prototype for you to play with. This one is, I think, even simpler than the other two I've worked on. It's called
Poke the Dragon! And that's really all there is to it. Poke that dragon as many times as you can in sixty seconds without getting caught! Kinda silly, but may be worth a giggle or two. Even though the artwork was done very quick 'n dirty, I'm actually kinda of proud of it. It's neat to see the dragon moving, even if the animation is rather crude. But enough patting myself on the back. Here's that link:
http://bit.ly/pokedrgn_p1
Feedback! How was it? Did you find it fun at all, or just boring? What would make it funner? Were you able to figure out how to tell when the dragon is waking up? If I were to run with this idea, I would first of all get some better looking art, then maybe include more clues to tell whether the dragon is stirring and how close he is to waking up, etc. We could even get more ridiculous and let you "level up" by getting different "poking tools," maybe power ups that make him fall asleep more, etc. *le shrug* Does that sound like it would be entertaining?
I know, I know... Why another prototype? When am I going to sit down and work on a real game? Turns out I'm in discussion with a potential artist right now who could help with one of the ideas I've had so far. In the meantime, I figured I'd try out a few more ideas and pick the one people seem to enjoy the most. I was also curious to see just how simple I could make a game and still have it be fun. I figured for my first "published" game, the simpler the better. Then I can work my way up. But that also depends on what sticks. So, of the three prototypes I've posted here (
Elemental Tiles,
Overflow, and
Poke the Dragon) which one do you like best? Which shows the most promise?